You begin Half-Life: Alyx in a little safehouse, and there are uncapped markers on one of the tables that you can actually take and then draw on the windows. Everything just feels “right.” The world’s physical interactivity is evident within the first 15 seconds of the game.
I’ve tried a lot of VR games since I acquired an Oculus Rift a couple years ago, and while I’ve had some fun with it, there hasn’t really been a game yet that made me just go “wow” on multiple occasions like Alyx has. It’s polished, fun, and absolutely sets a new standard for virtual reality games going forward.
Half-Life: Alyx is a superb virtual reality experience.